By Steve Giddins
Steve Giddins has selected 50 supremely instructive video games - a few outdated, a few new, and together with many who few readers can have visible earlier than. He has annotated those video games intimately from a contemporary viewpoint, explaining the priceless classes that may be learnt from them, whereas keeping off the dangerous dogma that characterised many older works of this kind. issues comprise: Attacking the King, Defence, Piece energy, and Endgame subject matters. each one video game is by means of a recap of the most classes to be discovered. Giddins writes in a hugely obtainable down-to-earth variety that appeals to membership gamers looking to increase their figuring out of functional chess. His wisdom of Russian-language chess literature has enabled him to discover many fantastic examples that experience now not seemed in prior western literature.
“Steve Giddins is gaining a name as a chess writer usually a result of transparent demeanour within which he provides his ideas and this publication is one other landmark in his oeuvre.” - invoice Frost, www.chessdevon.co.uk
Steve Giddins is a FIDE grasp from England who performs frequently in foreign occasions and has often contributed to the British Chess journal. He has won a name as a author who offers necessary, no-nonsense suggestion on issues of actual sensible significance. this can be his 3rd e-book for Gambit.
“...an educational gem of a publication which may most likely aid nearly any participant increase yet can be particularly valuable to rookies and intermediate as a result of particular annotation and the intensity of the reason. ... hugely recommended!” - invoice Whited, www.chesscountry.com
“Highly steered for 1200-2000 avid gamers looking for a online game assortment, in particular those that wish to increase their knowing in middlegame pawn-structures. Giddins attempted to replace Chernev’s so much Instructive Chess video games yet he outdid his teacher.” - chessbug.com
“Giddins has written one other first-class publication ... it's a instructing textual content that makes use of 50 very well-selected entire video games - now not the standard suspects - to demonstrate several types of positions from commencing to endgame. Giddins supplies descriptions of key rules of the video games, assistance for a way to play them, and what to appear out for. back, the book’s effectiveness relies upon its very transparent and easy-to-digest presentation. I reviewed this booklet at size on one among my radio exhibits and will hugely suggest it for average-strength players.” - IM John Watson, The Week in Chess
“Really strong books are really worthy greater than their weight in gold! That’s my feeling approximately masterpieces comparable to Steve Giddins’s 2006 Gambit gem, 50 crucial Chess classes. all of the rules within the extraordinary selection of video games chosen and annotated by means of Giddins have been defined so lucidly that, even now, greater than a 12 months after I first learn the publication, the hugely instructive strategies are nonetheless taking part in a truly energetic position in my very own chess considering. for example, i used to be specifically inspired through White’s skilful dealing with of the long-range bishop-pair within the conflict Gulko-Kremenietsky (Moscow, 1983), which was once the penultimate conflict in Steve Giddins’s selected duels. certainly, that individual stumble upon made this kind of deep effect on me that each one the details speedy got here again to my relief while i wanted their tips in an endgame scenario that arose very lately in Motwani-D.Floor, Dutch League 2007.” - GM Paul Motwani, The Scotsman
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50 Essential Chess Lessons by Steve Giddins